LCD VIDEO GAME
INSERTING THE BAHERY
When batteries need replacing, remove thie
battery compartment cover at ttie back of
ttie game. (To remove cover pushi in thie
direction of ttie arrow.)
Insert tv^^o "AA" batteries UM3 or equivalent,
making sure to align "+ " and "-" as shov\/n.
After battery insertion, the ACL svi/itchs may be slightly pushed. Use a ball
point pen to activate ACL switch.
( '■■ '
II® «iMi» Ht
SCORE .— j. .— j.
GAME OVER < '^< '—!
High temperature will
destroy ttie unit. Do not
leave unit in direct
Clean only witti a piece
of soft clothi.
Do not press the liquid
crystal display and avoid
heavy shock, or the display
Do not use a pencil or pin
to press the ACL switch. Use
a ball point pen.
Replace batteries at the first sign of erratic operation.
ON/START To turn on/start the game
SOUND To turn on/off the sound
OFF To turn off the game
DIRECTION CONTROL To control the movement of the blinking ball
Use the direction control pad to control the ball going through the maze. Avoid
falling into the holes. You win the level if you can reach the finish point before
the timer gets to zero. Then the ball v/ill go through the channel and the LCD
display is switched to the next maze. There will also be o starting melody together
with a pause to allow you to get ready to play the next maze. During that pause
period, the score is displayed, (1 point for each level/maze). The game
immediately starts after the short tune.
• • TIME fCf
:,f ■ ■•■-■-;
<# • • • . '
f,T— •- ^■
;•/ 1 .i."i 1.
6 • •-•-•-• )•
• ••■ • • 1
• • •
Maneuver the marble
trirough the maze.
- -f 1
' % •(•
1 • "^^
Try to find the hidden
shortcuts in the maze.
Be careful not to let the marble
fall through the holes.
Time |— i
• |A • P^
!• • • » \ •« .
» •|4 I m •!• • •
i« I a • I «
• • I • • • •
Complete each maze in time to
move on to a more difficult maze.
There are a total 200 levels of Increasing skill level.
Ball rolls faster as ttie level number goes up.
Built-in auto power-off.
Maximunn score retained.
Music on/off key.
HOW TO START AND PLAY THE GAME
Press the "On/Start" button to turn on the unit and start the game.
Gome start melody is generated and the best score will be displayed first before
switching back to the "Timer" display. You always start from level 1 (Score 0).
2 EXTRA CHANCES
THE ROLLING MARBLE ■
THE MAZE V\/ALLS ■
-if TIMi ,-,-,
"I 1 .U^TnLi
-COUNT DOWN TIMER
You have to complete your game, (of that level), within the time limit. You will
lose a chance if you fall to get to the finished point within the time limit. The
time limit will be decreased by 5 seconds everytime you pass through 15 levels
until reaching the minimum 30 seconds.
You start with 3 chances. You will lose one chance if you fall Into a hole.
You will also lose a chance If you fall to complete the round within the time
limit, (timer reaches zero). You lose the game If you lose all your chances.
As the game goes on, the sensitivit/ of the ball will increase which means the
ball will roll faster.
You will be awarded on extra chance for the completron of 15 mazes. However,
you can only have a maximum of 2 extra chances at any time.
After the game Is over,press "On/Start" to start the game from level 1 (Score 0).
Use the sound "On/Off" button to control the sound.
Turn off the unit after play using the "off" button.
There is a built in auto power-off timer which will activate after 3 minutes.
Remarl<s; N.C. represents for speed no change.
The speed of the ball will Increase If you continuously press a certain motion
key Gaining considerate speed, the ball will bounce after hitting the maze
walls. Otherwise, it will be stopped by the walls
The ball will keep on moving at the last speed along the last direction even
If no motion key is depressed.
There are a total of 15 mazes (199 levels). You will get one score after passing
one level so ttiat the maximum score is 199, Hovi/ever, the holes are
randomly generated. Thus, you will never play the same maze. There will be
less holes at the beginning, and more holes at higher level. After you have
played through the 15th maze, the game will start from first maze again.
However, one more hole will be added. After the 45th level, invisible walls
may occasionally appear to help you to pass through the maze.
When the game is above round 3 (level 46 — 200), one or two maze walls will
occasionally disappear to provide a shorter path for the player. The positions
of the invisible walls are fixed for each maze pattern. The disappearance and
reappearance of the maze walls are fully randomized.
There are a total of 15 mazes pattern as follows
' ' ' 1
J ^ .^
M l"l I 1
1^ i '":•
! / I
1 1 !
1 1 i
f I 1 '*'
* _M J '
L I 1
Remarks; Gray walls in the figures are invisible walls.
90-DAY LIMITED WARRANTY
Tiger Electronic Toys warrants to the original consumer purchaser of any
of its electronic games that the product will be free of defects in material
or workmanship for 90 days from date of purchase.
During this 90-day warranty period the game will either be repaired or it
will be replaced (at our option} without charge to the purchaser, when
returned either to the dealer with proof of the date of purchase, or when
returned prepaid and insured with proof of date of purchase, to Tiger
Electronic Toys, 980 Woodlands Parkway, Vernon Hills, Illinois 60061 U.S.A.
Units returned without proof of the date of purchase, or units returned
after the 90-day warranty period has expired, will be repaired or replaced
(at our option) for a seivice charge of USS12.00. Payment must be made by
check or money order This non-warranty service will only be available for
one year from the date of purchase. All non-warranty units must be returned
postage paid and insured to TIGER ELECTRONIC TOYS, REPAIR CENTER, 980
WOODI_ANDS PARKWAY, VERNON HILLS, ILLINOIS 60061, U.S.A.
Tiger Electronic Toys will not be liable for loss of use of the product or
other incidental or consequential costs, expenses, or damages incurred by
the purchaser. Any implied warranties are limited in duration to the 90-day
period from the original date of purchase.
This warranty gives you specific legal rights and you may also have
other rights which vary from state to state so the foregoing limitations may
not apply to you. This warranty does not cover damage resulting from
accident, unreasonabte use, negligence, improper service or other causes
not arising out of defects in material or workmanship.
HOW TO GET SERVICE FROM THE TIGER ELEaRONIC TOYS REPAIR CENTER ON
YOUR ELEaRONIC GAME DURING AND AFTER THE 90-DAY WARRANTY PERIOD
During the 90-day warranty period, you may have a defective game
replaced at the dealer from which it was purchased. If, however, during the
90-day warranty period, you choose to obtain repair or replacement from
the Tiger Electronic Toys Repair Center, please make the arrangements
1) Pack the game carefully in the original box. If the game box is not
available, use a good carton with plenty of newspaper, styrofoam or
other padding all around and tie it securely
2) Carefully print on, the box or carton the following name and address
TIGER ElfaRONIC TOYS,
980 Woodlands Fbrkway
Vernon Hills, Illinois 60061 US.A
Also, don't forget to show your return address.
3) Put parcel post stamps on the package; insure the package, then mail.
After the 90-day warranty period and up to one year from the date of
purchase, do all of the above PLUS enclose your check or money order for
USS12.00 payment for Vne repair service.
TIGER ELECTRONIC TOYS
980 Woodlands Parkway
Vernon Hills, Illinois 60061, US.A.
© 1989 TIGER ELECTRONICS, INC.
MARBLE MADNESS™ ©1984 TENGEN.
ALL RIGHT RESERVED
PRINTED IN HONG KONG 7789 IWE-1